At Wrong Brothers Gaming, we make Roleplaying Games that are streamline, immersive, accessible, and fun. We are two brothers – one is a professional artist and the other is a scientist with a PhD in quantitative ecology – that grew up playing and designing games together. A huge focus of our work is using exciting, imaginative gameplay to help our players better understand social issues such as mental health, disabilities, racism, climate change, and LGBTQ+ rights.
Come game differently, game wrong.
Cameron earned a Bachelor of Fine Arts in multimedia from the University of Texas at Arlington. Cameron focused on photography and digital media. After graduation Cameron worked as a professional artist and photographer and attended video game design and animation classes at Richland College. Now, Cameron is able to completely combine his artistic skills with his tabletop game knowledge to expand WBG into a multimedia experience with images, videos, and music. Cameron primarily uses photographs because of his professional training, but also to ground our games in humanity. Showing photos of real people helps our audience see themselves in our games.
Prior to diving into game design, Colin earned his PhD in ecological modeling from the University of Chicago. This degree laid a broad foundation of interesting and weird science to draw from for our games. In his research, Colin modeled the impact of global climate change on the spread of a fungal pathogen. The fungus infects and kills caterpillars in a similar way to the Cordyceps fungus that inspired games such as “The Last of Us” and movies like “The Girl with All the Gifts.” Colin's intertwines his scientific experiences into our games to bring an edge of hard science that actively teaches players about ecology, climate change, sustainability, and futurism.