About Us

Wrong Brothers Gaming is a company initially created by two brothers, Colin and Cameron, who have been making games together since they were very young. Now, Wrong Brothers Gaming has expanded to work in collaboration with the Sugar Gamers (www.sugargamers.com) and others. We produced our first table-top RPG called Axon Punk: Overdrive (Axon Punk on drivethrurpg.com) in 2017 and have been involved with many other publications since then. We have more games and ideas in the works so explore our website and keep an eye on us!

Cameron and Colin at Gen Con’s 50th Anniversary (2017) where they debuted the first physical copies of Axon Punk: Overdrive.

Immersive, multimedia art

We grew up playing and designing our own games for fun and decided to become professional game designers in 2016. Before that, both brothers picked up a wide range of skills that we have been able to apply to our games. For example, Cameron earned a Bachelor’s of Fine Arts in multimedia from the University of Texas at Arlington. Cameron focused on photography and digital media. After graduation Cameron worked as a professional artist and photographer and attended video game design and animation classes at Richland College. Now, Cameron is able to completely combine his artistic skills with his tabletop game knowledge to expand WBG into a multimedia experience with images, videos, and music. In our art, we primarily focus on photographs because of Cameron’s photography experience, but also to ground our games in humanity. Showing photos and videos of real people helps our audience see themselves in the game, which is part of our mission at WBG.

Cameron on his turntables under his alias DJ Antilllez. Cameron is a musician as well as a digital artist and game designer. Cameron also plays the guitar and has been a part of many different bands over the years.
Cameron’s workbench while handmaking Axon Punk prints for sale at the Indie Games Developer’s Network booth at Gen Con 2019. Cameron incorporates photography, painting, airbrush, and many other mediums into the art and vision of Wrong Brothers Gaming.


Scientific Expertise – Ecology, climate change, and disease

Prior to diving into game design, Colin earned his PhD in ecological modeling from the University of Chicago. This degree laid a broad foundation of interesting and weird science to draw from for our games. In his research, Colin modeled the impact of global climate change on the spread of a fungal pathogen (Entomophaga maimaiga). The fungus infects and kills caterpillars in a similar way to the Cordyceps fungus that inspired games such as “The Last of Us” and movies like “The Girl with All the Gifts.” This research is one of the reasons why our games often focus on ecology, climate change, sustainability, and futurism.

Colin’s most recent publication in The American Naturalist.

Colin checking on one of his weather stations while doing field research in graduate school. Having high resolution, local weather data was critical in helping Colin make forecasts about how climate change could impact the pathogen he studied.
A gypsy moth caterpillar that has been infected and killed by the fungal pathogen Colin studied in grad school. After infection, the fungus causes the caterpillar to climb up a tree and die there. As the infected cadaver hangs from the tree, the fungus sprays infectious spores down onto other caterpillars to spread the disease.


Other Collaborations

Community, collaboration, and consistency are core values for Wrong Brothers Gaming. We are always seeking to forge new collaborations with other designers, artists, musicians, scientists, and creatives of all kinds.

  • Keisha Howard Keisha has been a video game enthusiast since childhood and is the founder of the Sugar Gamers. The Sugar Gamers started as a women’s advocacy and networking group for consumers and professionals in gaming, but eventually blossomed into an organization that advocated for all demographics who were under served or not being represented (such as minorities, and people from the LBGTQ+ community). A native Chicagoan, Keisha studie psychology and communications at DePaul University and worked in corporate business for over a decade. In addition to gaming, Keisha utilizes the skills and the contacts she’s made through Sugar Gamers to empower the women and teens of Chicago as an event organizer, mentor and speaker. She helped us produce Axon Punk and we are working with Sugar Gamers to produce the RPG version of Project Violacea.
  • Nina Henderson – Nina is an IDGN Metatopia Sponsorship Winner, Sugar Gamers community coordinator, and our mentee. Nina is an important playtester and convention GM for Axon Punk. We are helping her developing her own game called “Knock Knock”, that is about exploring and solving mysteries within an old house.
  • Eric Simon and Four in Hand Games  – Eric is an editor and designer with years of experience in a variety of  roles across the industry. Some of his notable design projects include  Rockalypse, Tricksters Save the World, and the upcoming Urban Settings  book for the Sentinel Comics RPG. He also edited the first printing of  Axon Punk along with the first short story collection, and he is very  excited to help develop more fiction set in this world.
  • Elvery Tren Peters – an essential part of the  Dallas playtest group since the beginning, Elvery is a multi-talented  artist and art teacher. Elverly was one of the first people to introduce Wrong Brother, Colin Kyle, to the intricacies and importance of rap  music over a decade ago.
  • Nathan Blades – Nathan Blades is an androgynous android gameshow host from the future or a Tabletop RPG designer and streamer, depending on who you ask. Writing games about finding joy in a world hostile to you, they describe their work as ‘Loud Gay Trash’. View their portfolio at arslingua.co.uk
  • Audio-X – music producer that made the music for the Axon Punk EP. Originally from Atlanta, GA, and Florida, Audio-X moved to Chicago four years ago. We are incredibly grateful for his contributions to Axon Punk and look forward to making more music. Audio-X is a music producer that grew up in Florida and came to Chicago by way of Atlanta. He has years of experience making music and is currently honing his art at the SAE Institute of Chicago. Audio-X collaborative nature and futuristic vision are a perfect fit for the sound we want in Axon Punk.
  • Archie Red – Archie Red is hip hop artist from Dallas with a sound unlike anything you’d expect from Texas. Focusing so hard on the art of his craft some songs have taken 2 years to write. He’s also a huge fan of video games and what they bring to society. Favorites include Fallout, Diablo, Metal Gear Solid, anything 2k, battlefield, Age of Empires, and we can go on, lol. For more info on Archie Red you can like his band page on Facebook or Stream. Or listen to his music on his SoundCloud.
  • Jon Smejkal – Collaborator and playtester. OG cyberpunk and laser consultant. We did the layout for his Fate game “In Thoth’s Wake.”
  • Mitchell Wallace – Marketing Director  • Mitchell is a bucket of great ideas and creative director at penny for a tale. He is a writer, game designer, and marketer. Hoping to be at your table sometime soon!
  • Kate Bullock – Collaborator and consultant for our game involving mental health, “Breaking Spirals.”
  • Indie Games on Demand – Organization that provides an area at conventions where visitors can play band new indie roleplaying games without registering ahead of time. We have volunteered with GoD at Gen Con for the last four years.
  • Indie Game Design Network – professional game design organization that helps independent game designers through the entire process of designing, producing, marketing, and selling indie tabletop games. We are members and appreciate being part of their community!
  • Indie Press Revolution – Distributer for independent tabletop games. IPR is a wonderful organization that helps designers connect with players and retailers.
  • Bits and Mortar – Distributor that allows you to download pdfs of Axon Punk whenever you buy a physical copy of the book at a brick and mortar game store or vendor.
Wrong Brothers Gaming core team for Axon Punk: Expanded.
Wrong Brothers Gaming core team for Axon Punk: Expanded.


Breaking Ground with Axon Punk: Overdrive

We started working on Axon Punk as a way to help keep us connected while we lived on opposite sides of the US. We wanted to make a game that was exciting to us, but also something we appealed to our friends that weren’t into D&D and classical fantasy. The project quickly snowballed into a collaboration with over a dozen contributors. After becoming established as a company with the release of Axon Punk, we have continued to add to the world of Axon Punk while working on other games. Check out our Axon Punk page for more details about the game.

Axon Punk KickStarter successfully funded April 18 – May 18, 2017!